Specifically please look into this: "For example, the open source clspv compiler and clvk API translator enable OpenCL applications to be run over a Vulkan run-time. This gives OpenCL developers significant flexibility on where and how they can deploy their OpenCL applications." - https://www.khronos.org/opencl/
Source: https://en.wikipedia.org/wiki/Vulkan_(A ... patibilityInitial specifications stated that Vulkan will work on hardware that currently supports OpenGL ES 3.1 or OpenGL 4.x and up.[175] As Vulkan support requires new graphics drivers, this does not necessarily imply that every existing device that supports OpenGL ES 3.1 or OpenGL 4.x will have Vulkan drivers available.
Vulkan 1.1 with higher efforts is supported by the newer lines in Hardware like Intel Skylake and higher, AMD GCN 3rd and higher, Nvidia Kepler and higher. AMD, Arm, Imagination Technologies, Intel, Nvidia and Qualcomm supports actual hardware since second half of 2018 Vulkan 1.1 with own drivers. Mesa 18.1 supports with RADV and ANVIL driver AMD and Intel hardware. Actual state in Mesa 3D of RADV and ANVIL see Mesamatrix.[176]
Android 7.0 Nougat supports Vulkan 1.0.[177] The software was released in August 2016.[178] Vulkan 1.1 is supported in Android 9.0 Pie.[179] Vulkan 1.1 support is mandatory for 64-bit devices running Android 10.[180]
Vulkan support for iOS and macOS has not been announced by Apple, but an open-source library exists which provides a Vulkan implementation that runs on top of Metal on iOS and macOS devices.[25]
Current release is Vulkan 1.2:
Full information and SDK - https://www.khronos.org/vulkan/