This is actually an intentional setting in the client. A computer going to sleep while GPU folding is still in progress will corrupt the WU. This happens because the contents of the memory and registers on the GPU are not saved when sleep mode is entered. So when the computer comes out of sleep, the state of the GPU contents is not what the GPU folding core running on the CPU left it as.mwroggenbuck wrote:I did find something a little strange. I cannot put my computer into sleep mode unless I pause and exit FAH. Not a big deal, but it was funny to see my computer stay alive when I told it to sleep (screens would go out, but computer would not stop)
They have made improvements in the code to better detect this happening, and have the core stop and go back to the last checkpoint. But that is not something that works 100% of the time.
If you were doing folding on just the CPU this is not an issue. During sleep mode contents of RAM are either maintained or in the case of the various deep sleep / hibernation saved to disk. So coming out of sleep the RAM contents will be consistent with what the CPU core expects.
There is a setting that can be used to override this default, but you would still need to pause GPU folding first.