Project: 10425 (Run 5875, Clone 0, Gen 0)

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Baowoulf
Posts: 208
Joined: Wed Dec 12, 2007 8:44 pm
Hardware configuration: Pentium 4 2.8 GHz, 512MB DDR Ram, 128MB Radeon 9800, Creative Soundblaster Audigy 4 Pro
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Project: 10425 (Run 5875, Clone 0, Gen 0)

Post by Baowoulf »

When this WU is paused it closes F@H. I paused it once to play a game and when I came back to desktop the F@H icon in my taskbar was gone. Then I paused it today and stayed on desktop and when I looked at the taskbar it was gone again. I was afraid that the WU would error being paused when it was closed, but that seemed to have no lasting effect on the WU when I restarted F@H. This is on a WinXP 6.23 CPU client. EDIT: I just tested it a third time after about 5 seconds it closes after being paused.

I got this when I paused it to play a game.

Code: Select all

[21:44:20] + Paused
[21:44:26] mdrun returned 1
[21:44:26] Gromacs was interrupted
[21:44:26] Folding@home Core Shutdown: INTERRUPTED
[21:44:26] CoreStatus = 66 (102)
[21:44:26] + Shutdown requested by user. Exiting.***** Got a SIGTERM signal (2)
[21:44:26] Killing all core threads

Folding@Home Client Shutdown.

This was just a short while ago when I paused it just for a second on my desktop.

Code: Select all

[21:20:51] + Paused
[21:20:56] mdrun returned 1
[21:20:56] Gromacs was interrupted
[21:20:56] Folding@home Core Shutdown: INTERRUPTED
[21:20:56] CoreStatus = 66 (102)
[21:20:56] + Shutdown requested by user. Exiting.***** Got a SIGTERM signal (2)
[21:20:57] Killing all core threads

Folding@Home Client Shutdown.
I know it's nothing major, but I figured this isn't probably how it's suppose to act to being paused.
RAH
Posts: 131
Joined: Sun Dec 02, 2007 6:29 am
Hardware configuration: 1. C2Q 8200@2880 / W7Pro64 / SMP2 / 2 GPU - GTS250/GTS450
2. C2D 6300@3600 / XPsp3 / SMP2 / 1 GPU - GT240
Location: Florida

Re: Project: 10425 (Run 5875, Clone 0, Gen 0)

Post by RAH »

I think the "pause" might be broken. Seems to have different effects too.
But nothing has been confirmed, as I can see.

See here viewtopic.php?f=59&t=16680
Image
Baowoulf
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Re: Project: 10425 (Run 5875, Clone 0, Gen 0)

Post by Baowoulf »

You might have a point. This WU using the a4 core which I had to download before working on the WU and it was dated September 26 of this year. Not sure when fahcore_15 came out that is in the topic your link talks about.
Baowoulf
Posts: 208
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Re: Project: 10425 (Run 5875, Clone 0, Gen 0)

Post by Baowoulf »

Happened again on my second CPU client. Project 10425 (Run 2824, Clone 0, Gen 1). No error or anything so the WU doesn't get lost on restart of F@H.

Code: Select all

[15:34:07] *------------------------------*
[15:34:07] Folding@Home Gromacs GB Core
[15:34:07] Version 2.25 (Sept. 16, 2010)
[15:34:07] 
[15:34:07] Preparing to commence simulation
[15:34:07] - Looking at optimizations...
[15:34:07] - Created dyn
[15:34:07] - Files status OK
[15:34:07] - Expanded 255106 -> 397584 (decompressed 155.8 percent)
[15:34:07] Called DecompressByteArray: compressed_data_size=255106 data_size=397584, decompressed_data_size=397584 diff=0
[15:34:07] - Digital signature verified
[15:34:07] 
[15:34:07] Project: 10425 (Run 2824, Clone 0, Gen 1)
[15:34:07] 
[15:34:07] Assembly optimizations on if available.
[15:34:07] Entering M.D.
[15:34:13] Completed 0 out of 2000000 steps  (0%)
[15:47:17] Completed 20000 out of 2000000 steps  (1%)
[16:00:20] Completed 40000 out of 2000000 steps  (2%)
[16:13:23] Completed 60000 out of 2000000 steps  (3%)
[16:26:25] Completed 80000 out of 2000000 steps  (4%)
[16:39:27] Completed 100000 out of 2000000 steps  (5%)
[16:43:20] - Autosending finished units... [November 15 16:43:20 UTC]
[16:43:20] Trying to send all finished work units
[16:43:20] + No unsent completed units remaining.
[16:43:20] - Autosend completed
[16:43:20] + Working...
[16:52:29] Completed 120000 out of 2000000 steps  (6%)
[17:05:31] Completed 140000 out of 2000000 steps  (7%)
[17:18:34] Completed 160000 out of 2000000 steps  (8%)
[17:31:37] Completed 180000 out of 2000000 steps  (9%)
[17:44:40] Completed 200000 out of 2000000 steps  (10%)
[17:57:43] Completed 220000 out of 2000000 steps  (11%)
[18:10:46] Completed 240000 out of 2000000 steps  (12%)
[18:23:48] Completed 260000 out of 2000000 steps  (13%)
[18:36:51] Completed 280000 out of 2000000 steps  (14%)
[18:49:53] Completed 300000 out of 2000000 steps  (15%)
[19:02:55] Completed 320000 out of 2000000 steps  (16%)
[19:15:57] Completed 340000 out of 2000000 steps  (17%)
[19:28:58] Completed 360000 out of 2000000 steps  (18%)
[19:41:57] Completed 380000 out of 2000000 steps  (19%)
[19:54:56] Completed 400000 out of 2000000 steps  (20%)
[20:07:59] Completed 420000 out of 2000000 steps  (21%)
[20:21:02] Completed 440000 out of 2000000 steps  (22%)
[20:34:05] Completed 460000 out of 2000000 steps  (23%)
[20:47:06] Completed 480000 out of 2000000 steps  (24%)
[21:00:09] Completed 500000 out of 2000000 steps  (25%)
[21:02:32] Opening C:\Users\arreola\AppData\Roaming\Folding@home-x86\MyFolding.html...
[21:03:28] + Paused
[21:03:32] mdrun returned 1
[21:03:32] Gromacs was interrupted
[21:03:32] Folding@home Core Shutdown: INTERRUPTED
[21:03:32] CoreStatus = 66 (102)
[21:03:32] + Shutdown requested by user. Exiting.***** Got a SIGTERM signal (2)
[21:03:32] Killing all core threads

Folding@Home Client Shutdown.
codysluder
Posts: 1024
Joined: Sun Dec 02, 2007 12:43 pm

Re: Project: 10425 (Run 5875, Clone 0, Gen 0)

Post by codysluder »

Don't use Pause. A simple Stop and Restart later work.
Baowoulf
Posts: 208
Joined: Wed Dec 12, 2007 8:44 pm
Hardware configuration: Pentium 4 2.8 GHz, 512MB DDR Ram, 128MB Radeon 9800, Creative Soundblaster Audigy 4 Pro
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Re: Project: 10425 (Run 5875, Clone 0, Gen 0)

Post by Baowoulf »

I know that. I'm not complaining or saying "Fix this now!". As I said in my first post. To me this was a minor glitch. My previous post was just a confirmation that it happens on multiple computers for me so it's not just a single buggy computer.

The topic RAH mentioned was about it or a similar bug causing a bit more then just an inconvience. Not to mention there was a past bug that would cause the whole WU to restart if it was restarted. So figured I'd just post info about and if PG decided it needed fixing then they would. If not no harm no foul.
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